I have now moved back onto my model of the Bugatti Veyron to start experimenting with shaders and HDRI back drops to make the model look a more presentable and visually appealing. I have started by taking a contour render to show the geometry of the model as I am currently in the process of hunting out any little dents that occur from adding a reflective shader. To be honest I think I only found one slight dent which was quite shallow but it caught my attention so I quickly corrected it. Here is the current geometry as things stand, I have also added the door handles and re worked the front grill (I will get a render of that later).
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